Fallout Equestria: Remains Wiki
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The same type of room as Battle for the Factory. You fight 4 waves of increasingly stronger enemies. Each wave has a set duration, the next wave starting even if enemies remain.

The timer is set to 10 seconds if all enemies in a wave are killed, giving you time to recover or shortening how long you have to wait for the next wave.

Enemies here will appear from the vents, giving you a good idea of where to avoid once a wave starts.

Initial wave is summoned by pressing the button near the door.

Wave no. Duration [s] Enemies
1 15

2 Bloodwings
1 Radscorpion
1 Bloody radscorpion

2 20

1 Feral ghoul
1 Rushing ghoul
1 Hungry ghoul
2 Snappy bloatsprites

3 25

1 Feral ghoul
1 Rushing ghoul
1 Hungry ghoul
1 Soldier ghoul
1 Ripper ghoul

4 Unlimited

1 Hungry ghoul
1 Raging ghoul
1 Glowing ghoul
1 Soldier ghoul (unique)
1 Ripper ghoul (unique)

Notes[]

  • Enemies here will not give any experience, however they will still drop loot.
  • Remember that some ghouls can use telekinesis or stomp the ground to move you off platforms.
  • Containers with loot become available after trial is complete.
  • Vents here cannot be entered, only showing where the enemies will spawn.
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