Fallout Equestria: Remains Wiki

You encounter enemies everywhere in game. Only safe places are base camps, where nothing will attack you.

Note: you don't have to fight enemies - alternatively you can sneak past them.

Note: enemy stats can be found in your PipBuck, Information>Enemies. The more enemies of particular type you kill, the more information will be available.

Enemies that are spawned from alarms or other enemies will give you no experience, however they will still drop items.

Behaviour[]

While every enemy is different, there are some common features:

  • Most enemies will attack you as soon as they see you
  • Often you can guess what kind of enemies are there in a particular room by the things they say - for example Raiders will swear and use simple language, and Robots will talk in a more technical manner
  • After entering a room there is some delay before enemies see you (under one second). During this short time you can exit the room, even if some enemy is literally centimeters away from you. You can use this short opportunity to exit the room and try approaching it from a different side

Unique enemies[]

Enemy aj17

Starred AJ-17

"Unique" or "starred" enemies are special variants of common enemies. They spawn much less frequently and are stronger than their normal counterparts. You can easily see when enemy is unique - a star will appear above them, and their silhouette will glow slightly.

Unique enemies also have special names. Each type of enemy has a set of unique names. For a list of names, see Unique enemy names.

Ponies, Zebras and Griffins[]

These enemies usually can open doors, although not locked ones.

Raiders[]

RaiderSadist

Raider-sadist

Ponies that lost their mind and now are very aggressive. They will attack you immediately, using a variety of weapons (pretty much all types).

Main article: Raiders

Slavers[]

Slaver warden

Warden

Slavers are essentially better equipped Raiders.

Main article: Slavers

Legion[]

Zebra Assassin

Zebra-assassin

Zebras have excellent skills of stealth, they are masters of disguise, ambush, and deadly in close combat.

Main article: Zebras

Mercenaries[]

Griffin scout

Griffin-scout

Griffins and talons appear in Manehattan ruins. They use a variety of firearms (usually high level ones) and can fly.

Main article: Griffins

Steel Rangers[]

Crusader

Crusader

Steel Rangers are powerful fighters who wear Power Armor. They only use powerful, heavy weaponry and can fire both gas and explosive rockets.

Main article: Steel Rangers

Grand Pegasus Enclave[]

EnclaveStormtrooper

Enclave Stormtrooper

The pegasi military organization that emerged from the remnants of the Equestrian air forces. They use a lighter form of Power Armor, can use a variety of powerful energy weapons and can fly.

Main article: Enclave

Monsters[]

Alicorns[]

PurpleAlicorn

Purple Alicorn

Very powerful beings capable of advanced combat magic.

Main article: Alicorns

Hellhounds[]

Hellhounds that are under the control of the Grand Pegasi Enclave. While they have lost a significant part of their wits, they still retain their strength, speed and ferocity.

EnemyStats
EnclaveHellhound
Enclave Hellhound
Health 300
Melee damage natural weapon (100)
Xp reward 1000
Notes
Very fast, can use a powerful melee attack that also can destroy walls. Can climb up walls. Will detect you within a certain range, even without line of sight. Distortion field works extremely well against Hellhounds - slowed down, they can be easily killed from distance.

Ghouls[]

Ghoul raging

Raging ghoul

The undead ponies. Kept alive by radiation, those creatures aren't very intelligent, and will usually just charge at you as soon as they smell fresh pony flesh. Ghouls often come out from the ground, making their presence hard to detect, and only comes out if they see the player from where they come out.

Main article: Ghouls

Bloatsprites[]

Bloatsprite greater

Greater bloatsprite

Mutated, larger cousins of parasprites. Not very intelligent or dangerous, they generally can be killed easily. Their only real strength is their numbers - a large mass of them can overwhelm you. Melee weapons work best on them - energy weapons work as well, however their fast speed and small size makes it difficult to aim.

Main article: Bloatsprites

Slimes[]

Slime awful

Awful slime

Partially transparent, mindless blobs, that slowly slide on the floor or stick to ceilings.

Main article: Slimes

Other[]

Various wild creatures found commonly in the Wasteland.

EnemyStatsResistances
Bloodwing
Bloodwing
Health 40
  • fire -25%
Evasion +20%
Melee damage natural weapon (10)
Inflicts debuffs
 Bleeding
Xp reward 200
Notes
Can perform a charge attack that inflicts Bleeding.
EnemyStatsResistances
Canterlot Bat
Canterlot bat
Health 120
  • fire -25%
Evasion +20%
Melee damage natural weapon (20)
Inflicts debuffs
 Bleeding
Xp reward 800
Notes
Can perform a charge attack that inflicts Bleeding.
EnemyStats
Fish piranha
Piranha
Health 20
Evasion +20%
Melee damage natural weapon (7)
Xp reward 100
EnemyStats
Fish wolffish
Wolffish
Health 35
Evasion +20%
Melee damage natural weapon (10)
Xp reward 200
EnemyStats
Zombie Fish
Zombie-fish
Health 100
Evasion +20%
Melee damage natural weapon (20)
Xp reward 600
EnemyStats
Radroach
Radroach
Health 8
Melee damage natural weapon (8)
Xp reward 20
EnemyStats
Rat
Rat
Health 15
Melee damage natural weapon (6)
Xp reward 40
EnemyStatsResistances
Rat mole
Mole rat
Health 34
  • freezing 50%
Melee damage natural weapon (10)
Xp reward 120
EnemyStatsResistances
Scorpion rad
Radscorpion
Health 40
  • blade 50%
  • blunt 25%
  • laser 50%
  • poison 50%
  • acid 50%
Damage threshold 5
Melee damage natural weapon (7)
Inflicts debuffs
 Poison
Xp reward 200
EnemyStatsResistances
Scorpion rad bloody
Bloody radscorpion
Health 60
  • blade 50%
  • blunt 25%
  • laser 50%
  • poison 50%
  • acid 50%
Damage threshold 2
Melee damage natural weapon (10)
Inflicts debuffs
 Bleeding
Xp reward 200
EnemyStatsResistances
Horrible Scorpion
Horrible scorpio
Health 120
  • blade 50%
  • blunt 25%
  • laser 50%
  • poison 50%
  • acid 50%
Damage threshold 10
Melee damage natural weapon (32)
Inflicts debuffs
 Poisoning by the Pink Cloud
Xp reward 600
EnemyStatsResistances
Ant worker
Worker ant
Health 16
  • freezing -50%
Damage threshold 2
Evasion +10%
Melee damage natural weapon (7)
Xp reward 60
EnemyStatsResistances
Ant soldier
Soldier ant
Health 32
  • freezing -50%
Damage threshold 4
Melee damage natural weapon (14)
Xp reward 120
EnemyStatsResistances
Ant fire
Fire ant
Health 32
  • fire 75%
  • freezing -50%
Damage threshold 2
Melee damage natural weapon (7)
Ranged damage fire (2)
Inflicts debuffs
 Burning
Xp reward 160
EnemyStatsResistances
Swarm of Necrosprites
Swarm of necrosprites
Health 400
  • bullet 100%
  • blade 100%
  • blunt 100%
  • explosion 30%
  • laser 30%
  • freezing 80%
  • lightning 50%
  • poison 100%
Evasion +100%
Melee damage death (80)
Xp reward 1700
EnemyStatsResistances
Bloatsprite nest
Bloatsprite nest
Health 300
  • bullet 50%
Damage threshold 3
Evasion -50%
Melee damage acid (30)
Xp reward 2000
Notes
Periodically spawns a variety of bloatsprites. Spawns even more bloatsprites when destroyed.
EnemyStatsResistances
Ant nest
Ant nest
Health 300
  • blade 50%
  • blunt 50%
  • explosion -200%
Damage threshold 10
Evasion -50%
Melee damage acid (30)
Xp reward 2000
Notes
Periodically spawns ants. Spawns even more ants when destroyed.

Robots[]

Robots come in all shapes and sizes. They are relics from the times of Great War, though still functional and dangerous. All of them have metal bodies and usually use some kind of magical energy weapon.

Large robots[]

Mister gutsy

Mister Gutsy

Large robots are pony-sized or larger.

Main article: Large robots

Small robots[]

EnclaveRoller

Enclave Roller

Small, easy to destroy, but can be annoying. Most of them can fly.

Main article: Small robots

Turrets[]

Turret ground

Ground turret

Powerful magical energy weapons and firearms mounted into walls and stands.

Main article: Turrets