You encounter enemies everywhere in game. Only safe places are base camps, where nothing will attack you.
Note: you don't have to fight enemies - alternatively you can sneak past them.
Note: enemy stats can be found in your PipBuck, Information>Enemies. The more enemies of particular type you kill, the more information will be available.
Enemies that are spawned from alarms or other enemies will give you no experience, however they will still drop items.
Behaviour[]
While every enemy is different, there are some common features:
- Most enemies will attack you as soon as they see you
- Often you can guess what kind of enemies are there in a particular room by the things they say - for example Raiders will swear and use simple language, and Robots will talk in a more technical manner
- After entering a room there is some delay before enemies see you (under one second). During this short time you can exit the room, even if some enemy is literally centimeters away from you. You can use this short opportunity to exit the room and try approaching it from a different side
Unique enemies[]

Starred AJ-17
"Unique" or "starred" enemies are special variants of common enemies. They spawn much less frequently and are stronger than their normal counterparts. You can easily see when enemy is unique - a star will appear above them, and their silhouette will glow slightly.
Unique enemies also have special names. Each type of enemy has a set of unique names. For a list of names, see Unique enemy names.
Ponies, Zebras and Griffins[]
These enemies usually can open doors, although not locked ones.
Raiders[]

Raider-sadist
Ponies that lost their mind and now are very aggressive. They will attack you immediately, using a variety of weapons (pretty much all types).
Main article: Raiders
Slavers[]

Warden
Slavers are essentially better equipped Raiders.
Main article: Slavers
Legion[]

Zebra-assassin
Zebras have excellent skills of stealth, they are masters of disguise, ambush, and deadly in close combat.
Main article: Zebras
Mercenaries[]

Griffin-scout
Griffins and talons appear in Manehattan ruins. They use a variety of firearms (usually high level ones) and can fly.
Main article: Griffins
Steel Rangers[]

Crusader
Steel Rangers are powerful fighters who wear Power Armor. They only use powerful, heavy weaponry and can fire both gas and explosive rockets.
Main article: Steel Rangers
Grand Pegasus Enclave[]

Enclave Stormtrooper
The pegasi military organization that emerged from the remnants of the Equestrian air forces. They use a lighter form of Power Armor, can use a variety of powerful energy weapons and can fly.
Main article: Enclave
Monsters[]
Alicorns[]

Purple Alicorn
Very powerful beings capable of advanced combat magic.
Main article: Alicorns
Hellhounds[]
Hellhounds that are under the control of the Grand Pegasi Enclave. While they have lost a significant part of their wits, they still retain their strength, speed and ferocity.
Ghouls[]

Raging ghoul
The undead ponies. Kept alive by radiation, those creatures aren't very intelligent, and will usually just charge at you as soon as they smell fresh pony flesh. Ghouls often come out from the ground, making their presence hard to detect, and only comes out if they see the player from where they come out.
Main article: Ghouls
Bloatsprites[]

Greater bloatsprite
Mutated, larger cousins of parasprites. Not very intelligent or dangerous, they generally can be killed easily. Their only real strength is their numbers - a large mass of them can overwhelm you. Melee weapons work best on them - energy weapons work as well, however their fast speed and small size makes it difficult to aim.
Main article: Bloatsprites
Slimes[]

Awful slime
Partially transparent, mindless blobs, that slowly slide on the floor or stick to ceilings.
Main article: Slimes
Other[]
Various wild creatures found commonly in the Wasteland.
Enemy | Stats | Resistances | ||
---|---|---|---|---|
![]() | Health | 40 |
| |
Evasion | +20% | |||
Melee damage | natural weapon (10) | |||
Inflicts debuffs |
![]() |
|||
Xp reward | 200 | |||
Notes | Can perform a charge attack that inflicts Bleeding. |
Enemy | Stats | Resistances | ||
---|---|---|---|---|
![]() | Health | 120 |
| |
Evasion | +20% | |||
Melee damage | natural weapon (20) | |||
Inflicts debuffs |
![]() |
|||
Xp reward | 800 | |||
Notes | Can perform a charge attack that inflicts Bleeding. |
Enemy | Stats | |
---|---|---|
![]() | Health | 20 |
Evasion | +20% | |
Melee damage | natural weapon (7) | |
Xp reward | 100 |
Enemy | Stats | |
---|---|---|
![]() | Health | 35 |
Evasion | +20% | |
Melee damage | natural weapon (10) | |
Xp reward | 200 |
Enemy | Stats | |
---|---|---|
![]() | Health | 100 |
Evasion | +20% | |
Melee damage | natural weapon (20) | |
Xp reward | 600 |
Enemy | Stats | |
---|---|---|
![]() | Health | 8 |
Melee damage | natural weapon (8) | |
Xp reward | 20 |
Enemy | Stats | |
---|---|---|
![]() | Health | 15 |
Melee damage | natural weapon (6) | |
Xp reward | 40 |
Enemy | Stats | Resistances | |
---|---|---|---|
![]() | Health | 34 |
|
Melee damage | natural weapon (10) | ||
Xp reward | 120 |
Enemy | Stats | Resistances | |
---|---|---|---|
![]() | Health | 40 |
|
Damage threshold | 5 | ||
Melee damage | natural weapon (7) | ||
Inflicts debuffs |
![]() |
||
Xp reward | 200 |
Enemy | Stats | Resistances | |
---|---|---|---|
![]() | Health | 60 |
|
Damage threshold | 2 | ||
Melee damage | natural weapon (10) | ||
Inflicts debuffs |
![]() |
||
Xp reward | 200 |
Enemy | Stats | Resistances | |
---|---|---|---|
![]() | Health | 120 |
|
Damage threshold | 10 | ||
Melee damage | natural weapon (32) | ||
Inflicts debuffs |
![]() |
||
Xp reward | 600 |
Enemy | Stats | Resistances | |
---|---|---|---|
![]() | Health | 16 |
|
Damage threshold | 2 | ||
Evasion | +10% | ||
Melee damage | natural weapon (7) | ||
Xp reward | 60 |
Enemy | Stats | Resistances | |
---|---|---|---|
![]() | Health | 32 |
|
Damage threshold | 4 | ||
Melee damage | natural weapon (14) | ||
Xp reward | 120 |
Enemy | Stats | Resistances | |
---|---|---|---|
![]() | Health | 32 |
|
Damage threshold | 2 | ||
Melee damage | natural weapon (7) | ||
Ranged damage | fire (2) | ||
Inflicts debuffs |
![]() |
||
Xp reward | 160 |
Enemy | Stats | Resistances | |
---|---|---|---|
![]() | Health | 400 |
|
Evasion | +100% | ||
Melee damage | death (80) | ||
Xp reward | 1700 |
Enemy | Stats | Resistances | ||
---|---|---|---|---|
![]() | Health | 300 |
| |
Damage threshold | 3 | |||
Evasion | -50% | |||
Melee damage | acid (30) | |||
Xp reward | 2000 | |||
Notes | Periodically spawns a variety of bloatsprites. Spawns even more bloatsprites when destroyed. |
Robots[]
Robots come in all shapes and sizes. They are relics from the times of Great War, though still functional and dangerous. All of them have metal bodies and usually use some kind of magical energy weapon.
Large robots[]

Mister Gutsy
Large robots are pony-sized or larger.
Main article: Large robots
Small robots[]

Enclave Roller
Small, easy to destroy, but can be annoying. Most of them can fly.
Main article: Small robots
Turrets[]

Ground turret
Powerful magical energy weapons and firearms mounted into walls and stands.
Main article: Turrets