Fallout Equestria: Remains Wiki

Remains allows the player to use a large number of keyboard keys to control the game. While many keys are optional, using them saves time, which can also help in combat.

Many keys have multiple actions depending on the context - e.g. [Q] is used both for levitation and teleportation, depending on where the mouse cursor is pointing.

Default keymap[]

Group Action Key(s)
Basic movement Move left A
Move right D
Get up W
Get behind object
Crouch S
Jump Spacebar (hold to jump higher)
Double jump (requires Double jump perk) 2x spacebar
Drop down from platform S + spacebar
Sprint Shift + A/D
Dash left/right Shift + 2x A/D
Walk over low obstacle A/D + W
Enter narrow tunnel
Walk slowly E (hold)
Self-levitation/flight Ascend W
Descend S
Self-levitation Start self-levitation Spacebar + spacebar (hold)
Flight Start flight 2x spacebar
End flight Spacebar
Fast ascend/descend Shift + W/S
Interaction Interact with object E
Talk to character
Secondary action (burglar rune/electronic lockpick/activate alarm) Y
Combat Fire current weapon/spell Left mouse button
Reload weapon R
Raise weapon W (hold)
Raise weapon (while crouching) W+S (hold)
Quick throw explosive G, T
Kick with front hoof F
Kick with rear hooves Shift + F
Select weapon/spell/explosive Scroll wheel (+ left mouse button)
Select ammunition type Shift + scroll wheel (+ left mouse button)
Special armor ability N, W
Magic Pick up object/enemy with telekinesis Q, right mouse button (pointing cursor at target)
Drop object/enemy Q, right mouse button (while holding object/enemy)
Throw object/enemy (requires Zero point magical field manipulator perk) E (while holding object/enemy)
Teleportation (requires Teleportation perk) Q (hold, then release) (pointing cursor at an empty location)
Cast quick offensive spell T, G
Cast quick defensive spell C, Z, X
Companion command Send to location U (pointing the cursor at the target)
Attack enemy
Return to player U (hold)
Shortcuts Quick heal H
Quick magic potion B
Use quick consumable P
Select next quick consumable ]
Select previous quick consumable [
Select quick item/spell 0-9, -, =
Select alternative quick item/spell Shift + 0-9, -, =
S.A.T.S. Open/close S.A.T.S. V, middle mouse button
Select target Left mouse button
Deselect target Q, right mouse button
Execute queued attacks V, E
UI Open/close PipBuck Tab
Open Inventory page I
Open Status>Main page O
Open Skills page K
Open Health page L
Open Map page M
Open Quests page J
Bind quick item/spell (Shift +) shortcut key (pointing cursor at item/spell)
Dialogue Next message Left mouse button
Skip dialogue Right mouse button
Camera Move camera ; (hold) + move cursor
Switch zoom mode '
Enter fullscreen mode Enter
Exit fullscreen mode Esc
Debug Redraw room (same as redraw command) Insert
Open/close console End
Execute command Enter
Select previous/next command from history Up/down arrow
Paste text into console Shift + insert
Special console action (must be selected in console first) ~
Execute black (only disable fog of war) and port commands (cheats must be enabled with mqt) Home
Pause/resume game (testmode must be enabled) Delete

Notes[]

  • Most keys can be remapped in game settings (Main menu>Control).
  • Not only weapons and spells can be assigned to quick slots (0-9, -, =), but also various other items, including consumables, workbenches, companions (summon/dismiss) and even paints.
  • You can assign up to 5 quick defensive spells (two are not assigned by default). It might be a good idea to bind one to C and other four to F1-F4.