Remains allows the player to use a large number of keyboard keys to control the game. While many keys are optional, using them saves time, which can also help in combat.
Many keys have multiple actions depending on the context - e.g. [Q] is used both for levitation and teleportation, depending on where the mouse cursor is pointing.
Default keymap[]
| Group | Action | Key(s) |
|---|---|---|
| Basic movement | Move left | A |
| Move right | D | |
| Get up | W | |
| Get behind object | ||
| Crouch | S | |
| Jump | Spacebar (hold to jump higher) | |
| Double jump (requires Double jump perk) | 2x spacebar | |
| Drop down from platform | S + spacebar | |
| Sprint | Shift + A/D | |
| Dash left/right | Shift + 2x A/D | |
| Walk over low obstacle | A/D + W | |
| Enter narrow tunnel | ||
| Walk slowly | E (hold) | |
| Self-levitation/flight | Ascend | W |
| Descend | S | |
| Self-levitation | Start self-levitation | Spacebar + spacebar (hold) |
| Flight | Start flight | 2x spacebar |
| End flight | Spacebar | |
| Fast ascend/descend | Shift + W/S | |
| Interaction | Interact with object | E |
| Talk to character | ||
| Secondary action (burglar rune/electronic lockpick/activate alarm) | Y | |
| Combat | Fire current weapon/spell | Left mouse button |
| Reload weapon | R | |
| Raise weapon | W (hold) | |
| Raise weapon (while crouching) | W+S (hold) | |
| Quick throw explosive | G, T | |
| Kick with front hoof | F | |
| Kick with rear hooves | Shift + F | |
| Select weapon/spell/explosive | Scroll wheel (+ left mouse button) | |
| Select ammunition type | Shift + scroll wheel (+ left mouse button) | |
| Special armor ability | N, W | |
| Magic | Pick up object/enemy with telekinesis | Q, right mouse button (pointing cursor at target) |
| Drop object/enemy | Q, right mouse button (while holding object/enemy) | |
| Throw object/enemy (requires Zero point magical field manipulator perk) | E (while holding object/enemy) | |
| Teleportation (requires Teleportation perk) | Q (hold, then release) (pointing cursor at an empty location) | |
| Cast quick offensive spell | T, G | |
| Cast quick defensive spell | C, Z, X | |
| Companion command | Send to location | U (pointing the cursor at the target) |
| Attack enemy | ||
| Return to player | U (hold) | |
| Shortcuts | Quick heal | H |
| Quick magic potion | B | |
| Use quick consumable | P | |
| Select next quick consumable | ] | |
| Select previous quick consumable | [ | |
| Select quick item/spell | 0-9, -, = | |
| Select alternative quick item/spell | Shift + 0-9, -, = | |
| S.A.T.S. | Open/close S.A.T.S. | V, middle mouse button |
| Select target | Left mouse button | |
| Deselect target | Q, right mouse button | |
| Execute queued attacks | V, E | |
| UI | Open/close PipBuck | Tab |
| Open Inventory page | I | |
| Open Status>Main page | O | |
| Open Skills page | K | |
| Open Health page | L | |
| Open Map page | M | |
| Open Quests page | J | |
| Bind quick item/spell | (Shift +) shortcut key (pointing cursor at item/spell) | |
| Dialogue | Next message | Left mouse button |
| Skip dialogue | Right mouse button | |
| Camera | Move camera | ; (hold) + move cursor |
| Switch zoom mode | ' | |
| Enter fullscreen mode | Enter | |
| Exit fullscreen mode | Esc | |
| Debug | Redraw room (same as redraw command)
|
Insert |
| Open/close console | End | |
| Execute command | Enter | |
| Select previous/next command from history | Up/down arrow | |
| Paste text into console | Shift + insert | |
| Special console action (must be selected in console first) | ~ | |
Execute black (only disable fog of war) and port commands (cheats must be enabled with mqt)
|
Home | |
Pause/resume game (testmode must be enabled)
|
Delete |
Notes[]
- Most keys can be remapped in game settings (Main menu>Control).
- Not only weapons and spells can be assigned to quick slots (0-9, -, =), but also various other items, including consumables, workbenches, companions (summon/dismiss) and even paints.
- You can assign up to 5 quick defensive spells (two are not assigned by default). It might be a good idea to bind one to C and other four to F1-F4.