Fallout Equestria: Remains Wiki

Slavers are a well organized group of ponies that acts as an enemy found in the Abandoned stable and Manehattan ruins.

Background[]

Just like how they're called, the Slavers main game is to capture ponies to sell and use their victims as slaves. Though they're just as cruel and immoral then Raiders, they have a clear hierarchy and are more competent. Led by a pony named Red Eye who used to be a stable dweller, the Slavers are led to believe they are rebuilding Equestria to their former glory.

Their main base is in Fillydelphia, which is the size of a city. They also have a base in Falls Springs.

Behavior[]

Slavers are essentially a bit better equipped Raiders. They like to capture helpless ponies and keep them in cages. Different from Raiders, one type of slavers can use either melee or ranged weapons. In addition to weapons, most of them also deal melee damage upon contact. But other then that, they fight similar to Raiders albeit more cautious sometimes.

Types[]

EnemyStatsWeapons
Slaver herdspony
Herdspony
Health 80
  • Lead pipe
  • Combat knife
  • Indented knife
  • Machete
  • Hunting rifle
  • Lever-action shotgun
Armor 5 (65%)
Evasion +20%
Melee damage blunt (20)
Weapon mastery 100%
Alertness +3
Xp reward 500
EnemyStatsWeapons
Slaver catcher
Catcher
Health 100
  • Super sledge
  • Sledgehammer
  • Spear
  • 0.308-pistol
  • Magnum
  • Revolver cal.375
  • 10-mm submachine gun
Armor 5 (65%)
Melee damage blunt (18)
Weapon mastery 100%
Alertness +6
Xp reward 600
EnemyStatsWeapons
Slaver warden
Warden
Health 110
  • Assault rifle
  • Assault carbine
  • Zebra Assault Rifle
  • Light machine gun
  • Zebra sword
  • Flamethrower
Armor 5 (75%)
Evasion +20%
Melee damage blunt (20)
Weapon mastery 100%
Alertness +6
Xp reward 600
EnemyStatsWeapons
Slaver guard
Guard
Health 125
  • Lever-action shotgun
  • Prism gun
  • Sawed-off shotgun
  • IF-9 Combat Shotgun
  • Police shotgun
Armor 10 (65%)
Magic protection 5 (65%)
Evasion -10%
Melee damage blunt (25)
Weapon mastery 120%
Alertness +3
Xp reward 900
EnemyStatsWeapons
Slaver elite guard
Elite guard
Health 150
  • Laser rifle
  • Plasma rifle
  • Sniper rifle
  • Cowpony repeater
  • Brush gun
  • Anti-machine rifle
Armor 15 (80%)
Magic protection 10 (80%)
Evasion -20%
Melee damage blunt (25)
Weapon mastery 150%
Alertness +3
Xp reward 1200
EnemyStatsWeapons
Leader
Leader
Health 200
  • Railgun
  • Novasurge rifle
  • Laser sniper rifle
  • Plasma Caster
  • Multiplasma shotgun
  • Sparkle gun
Armor 5 (80%)
Magic protection 15 (80%)
Melee damage blunt (25)
Xp reward 1600