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Zebras are enemies found in many locations - first encountered at Abandoned stable, then at Manehattan ruins, Legion Headquarters and Fort Rocks. They also can sometimes be found at the Factory after a certain point in the game, and in Military base as prisoners. They are masters of stealth, and can be very deadly in close combat.

Background[]

Legion[]

For some reason most zebras consider that the Great War from 200 years ago is still not over. They are united under a military organization known as the Legion. While the goals of the Legion are unknown, it's certain that zebras kill ponies on sight.

Non-Legion zebras[]

While most zebras are hostile towards ponies, some refuse to fight for the Legion. You are told about such zebras in the Prison camp trial. Later you meet them at Covertsign.

Behavior and strategy[]

CloakedZebra

Cloaked zebra-spy in Military base. Slighly visible when moving, invisible when stationary

Zebras are born assassins. They use invisibility cloaks to remain unseen and strike when you don't expect it. They use energy weapons, samurai swords, explosives, and Zebra Assault Carbines. They also move much faster then most enemies.

When zebras walk around, there is no indicator where their walking sound comes from, but you can still hear it. To check for possible zebras, it's a good idea to stop and listen. If you hear footsteps but see no indicators, it's likely that zebras are wandering around.

Note: Infra-vision potions will reveal cloaked zebras in the room, allowing you to easily spot and deal with them. Distortion field and weapons that inflict Burning or Poison are also useful, since they leave lingering particles that can be seen even if the zebras are invisible.

When spotting you, zebras will act much like raiders - they will run around and attack you until you're dead. However defeating zebras in a room will not draw the others out from hiding, possibly fooling you into thinking that it's safe to loot. This can lead to a quick death if caught off guard.

When opening a door, it can be helpful to launch a single, weak shot of any kind to tell if there is a zebra in the area. This will make them aware of you, but you will also know where they are, so they cannot ambush you, allowing you to take them out. This strategy is particularly useful in the Legion Headquarters, as you will be dealing with many zebras. Keep in mind this strategy will ruin your chances of getting a sneak bonus, however.

Types[]

EnemyStatsResistancesWeapons
Zebra Spy
Zebra-spy
Health 100
  • laser 20%
  • 12.7mm pistol
  • Electrical zebra sword
  • 0.308-pistol
  • Zebra sword
  • Combat knife
  • Silenced pistol
Evasion 50%
Melee damage blunt (20)
Weapon mastery 120%
Alertness +12
Xp reward 600
EnemyStatsResistancesWeapons
Zebra Saboteur
Zebra-saboteur
Health 130
  • explosion 50%
  • fire 30%
  • Plasma caster
  • Thermoemitter
  • Sparkle gun
  • Plasma rifle
  • Laser rifle
  • Plasma pistol
Evasion 20%
Melee damage blunt (16)
Weapon mastery 120%
Alertness +8
Xp reward 700
Notes
Drops a Homemade Bomb that explodes when killed
EnemyStatsResistancesWeapons
Zebra Assassin
Zebra-assassin
Health 100
  • laser 30%
  • plasma 20%
  • Anti-machine rifle
  • Storm rifle
  • Railgun
  • Laser sniper rifle
  • Sniper rifle
Evasion 50%
Melee damage blunt (14)
Weapon mastery 130%
Alertness +12
Xp reward 900
Notes
Always invisible unless firing
EnemyStatsResistancesWeapons
Zebra Fighter
Zebra-fighter
Health 120
  • blade 20%
  • blunt 20%
  • Light machine gun
  • Police shotgun
  • Zebra Assault Carbine
Armor 10 (70%)
Magic protection 10 (70%)
Evasion 20%
Melee damage blunt (20)
Weapon mastery 120%
Alertness +8
Xp reward 1000
EnemyStatsResistancesWeapons
Legion Officer
Legion Officer
Health 200
  • laser 30%
  • Magical energy sword
  • Sword
  • Zebra sword
  • Light machine gun
  • Zebra assault carbine
Armor 10 (70%)
Magic protection 20 (70%)
Evasion 0%
Melee damage blunt (60)
Weapon mastery 180%
Alertness +6
Xp reward 1500
EnemyStats
Necromancer
Necromancer/Mchavi
Health 3200
Ranged damage death (22)
Weapon mastery 200%
Inflicts debuffs
 Anti-life
 Sacrifice
 Pain connection
 Poisoning by the Pink Cloud
 Shackles
 Stupor
 Weakness
Xp reward 40000
Notes
Boss of Ministry of Image

See also[]

  • Zebras on Fallout: Equestria Wiki
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